A Break In The Silence

Hey guys, It’s certainly been a while since we last gave anyone an update as to what we’ve been up to so I thought I’d take a few minutes out and explain to everyone where we are.

Towards the end of September of last year, we were heading back to university to start our final year and gearing up for the first public beta of Ascension: Arenas of War. We felt confident in the progress that had been made up to that point and we started getting some contact information for people who were interested in taking part in the beta.

It was around this time that we heard about Make Something Unreal Live, a competition run by Epic games in partnership with the university we are all studying at, Staffordshire University. With us wanting to take part, we were told to pull any plans for the beta of Ascension to be eligible to enter.

We had to start with a new idea and thus had to put Ascension on hold whilst we drew up plans for what became Psych (Working Title). We had a great time working on something from the ground up and felt confident in our chances of progressing through the competition.

Fast forward to November and at the start of the month, we got some great feedback on our submitted design and we were informed that we got through to the 12 groups who would be going to pitch our game to a group of industry experts in London on the 3rd December.

A month of intense work followed as we developed a working prototype of our game to be shown off during our pitch as well as writing what would go around the showcase piece which was to be our gameplay footage.

On December 3rd, Myself (Ben), Oli, Steve and new recruit Sam made our way to the Wellcome Trust building in London to pitch. The pitch went as well as we could have hoped for with no technical issues and no major stuttering problems with the pitch I delivered but we were unfortunate in getting any further through the competition. We got some more great feedback for our game and made our way back to Stafford with our heads firmly held high (until we fell asleep on the train that is).

Since then, we’ve made what we feel to be the best decision which is to fully focus on our final years of university. We are yet to fully sit down and discuss the future for Ludorum Studios but we can say that we have a couple of options available to us in terms of game design and aim to stick together should we be able to get the studio in a position that it can support us so we can work on the future full time.

We wish everyone who got through to the final 4 groups of Make Something Unreal Live all the best when it comes to the live finals at the gadget show in April here in the UK.

Cheers, Ben



Progress update

Hey guys,

Sorry for the lack of news recently relating to Ascension: Arenas of War and the beta.

We had been working on the game up until the middle of October until some news came in about an opportunity we felt we couldn’t pass up.

In partnership with Epic Games, the university we are studying at have launched this years Make Something Unreal Live. The main prize for the winning team? A commercial license for PC digital distribution using Epic Games brand new Unreal Engine 4 technology (Check out some footage of it here). One of the main clauses for the competition was that no members of the teams could have shipped their own game. This obviously put us in somewhat of a difficult decision but ultimately, after an internal discussion, we decided that it was an opportunity we couldn’t pass up and we would delay the final work on Ascension: Arenas of War and have a shot at entering.

Luckily, it paid off for us as we managed to get through to the final 12 groups and are working towards having a pitch ready to deliver to Epic and partners at the beginning of December. We’ve also been fortunate to get some more people on board to help us out.

We’ll keep you updated with how we are doing when we can.

Ludorum Studios.

Major Update

Apologies for the radio silence over the past couple of months guys but we’ve been really busy getting some stuff together to show everyone what we have been working on all this time.

We would like to announce Ascension: Arenas of War…

We hope you liked the trailer and here are some screenshots for you to check out too!

Stay tuned for more updates soon.

LudorumPlay #6

Despite having a wonderful birthday celebration for Oli we have been keeping busy working on the game as well as playing some ourselves.

Now Playing:

Burnout 2: Point Of Impact –

Oli considers Burnout 2 to be a classic gammon… nuff said…. CRASH MODE!


The seemingly never-ending development of this game finally came to an end. With this, Tom forked out a bit of cash and picked it up. He finds this game charming in its design and simplistic gameplay. Buy this game now.


After missing this and Shadow of the Collosus the first time round, Ben drunkenly bought the HD remakes on New Year’s Eve and has finally got around to playing ICO. He’s only a couple of hours in but is loving the charm of the game thus far.

Jak & Daxter HD Collection –

Add another set of games to the list Tom has rebought in a HD collection. He stands by the fact that these games hold up just as well as they did on the PS2, even the first which he considers his favourite.

Legend of Grimrock –

Commence Oli rant…Grimrock is a really interesting take on classic “Rogue like” dungeon crawlers, incorporating all the elements of modern game design to help deliver an up to date yet appreciatively old school dungeon crawler. It is extremely representative of the first person 4 to a square combat which was coined by Phantasy Starr back on the Master System and handles very much the same too. Although slow paced, Grimrock will have you exploring for hours and very rarely gets dull.

Resident Evil (Gamecube) –

Oli has been meaning to replay this reboot for a long time and has finally found the time to start it again. Resident Evil on the Gamecube is a wonderful example of how careful aesthetic design can give a somewhat out dated title lasting appeal and enjoyment.

The Legend of Zelda –

The original Legend of Zelda on the NES was, and still is, a challenging experience from start to finish, something which Oli has been finding out first hand. If anything the age and difficulty of this game is a testament to how far game design has realistically come. A really tough start but once the first dungeon is completed, it’s hard to put down this challenging piece of history.

Continue reading

LudorumPlay #5

A little late this month, but we’ve been extremely busy with the game so we can get something together to show you all what we have been working on. If you haven’t seen #4, check it out here.

Now Playing:

Darksiders –

Being both a fan of Legend of Zelda & God of War makes Darksiders perfect for Tom. He’s a tad late to play this, with the sequel out soon, but he thoroughly enjoyed the story giving him high aspirations for the remainder of the series.

Left 4 Dead 2 –

Tom and Ben have got together with a couple of mates for a playthrough of Left 4 Dead. It’s Bens first time playing through it and he is enjoying what he has seen so far. The inclusion of the Left 4 Dead 1 campaign is a great, free addition provided by Valve.

Metal Gear Solid HD Collection –

This was a must for Tom who is a huge fan of the Metal Gear series and loves paying for games he already owns. These games are just as good as they ever were and look all the more stunning in HD on a console. He’s easily put a good 50 hours into all of them over the past month.


Ben and Steve both have this for the PS3. Steve has put far more time into the deadly descents and has spent quite a bit of time on the challenge scene setting scores that are earning him some decent credits.

Street Fighter X Tekken –

Lots of new combos to learn, not enough time to learn them, sigh. Seems alright though, bit confused by the gem system.

Continue reading

LudorumPlay #4

We work hard, we play hard, and as a result we have a lot to write about this month. It’s a wonder we found time to write this between making the game and Ben bringing up his new Mac in every conversation (literally every single one). If you haven’t seen #3, check it out here.

Now Playing

Final Fantasy XIII-2 [PS3] – Steve is currently enjoying the new Final Fantasy game but admits it does have a few problems. He finds the combat a bit unchallenging and admits the story can be too much for some people.

Katawa Shoujo [PC] – Now there has been a lot of controversy surrounding Katawa Shoujo due to its translation meaning “Disability Girls.” Curiosity got the better of Tom who decided to give it a go. He has really enjoyed this games narrative and the way it deals with the issues of disability. Definitely a good start for a first Interactive Graphic Novel.

Metroid: Fusion [3DS] – Despite it being an old release, Metroid Fusion still holds up well today. Combining a mixture of platforming and puzzle solving, Fusion is a brilliant example of well thought out level design and enjoyable gameplay.

Metal Gear HD Collection [PS3] – Now Tom loves the Metal Gear series, perhaps too much. The second he could afford it he purchased this HD collection. We are worried that we may lose him for a good few weeks.

Ratchet & Clank: All 4 One [PS3] – Ben & Tom have been playing the newest entry in the Ratchet & Clank series in co-op. It is fantastic fun the more the story progresses despite being very different than the single player, third person action staple the series is known for.

Soul Calibur V [PS3] – Steve’s main gripes with the game is the removal of endings from Arcade mode and the fact that you never know the reason that you are doing badly is down to you or just the insane AI.

Uncharted 3: Drake’s Deception [PS3] – Ben had recently let Ollie borrow his copy of Uncharted 3. He liked it… that is all.

Continue reading

LudorumPlay #3

It’s been another busy month, even with the Christmas & New Year break. Of course that means we have had a fair bit more time to play some games. You can find the previous post here.

Now Playing

Catherine [PS3] – You won’t find another game on the market that’s quite like Catherine, but it fumbles too frequently to work.

Killzone 3 [PS3] – Killzone 3 continues after the climactic ending of the Killzone 2. After showing you a brief cut scene set 6 months after the events of the second game, the player is then given the task of reliving the events that lead up to it. It’s a great, heavy shooter but the enemies seem to take a few too many bullets to fall. Overall though, if you enjoyed the second one and want to find out what happened next, it’s definitely worth picking up.

Lego Harry Potter: Years 1-4 [PS3] – Ben’s a huge Harry Potter fan so it was no surprise to see him playing the Lego Harry Potter game. He’s only just started it so he’s working his way through the story of book one but its simple design and great audio make this a fantastic game to play so far.

Rayman Origins [PS3] – Being really into his platforming games it really is no surprise that Tom picked this up shortly after Christmas. It’s quite possibly the best looking platforming game to be released in quite some time, here’s hoping other publishers follow suit and bring this genre back.

Sonic Generations [PC] – Blending both classic & modern Sonic gameplay, Sonic Generations is a game that is thoroughly enjoyable. Yes the modern Sonic levels are still a bit hit and miss but overall it’s the best effort from Sonic Team in quite some time.

Trackmania [PC] – TrackMania is a weird, wonderful driving game, but everything surrounding the game itself feels like it’s actively trying to discourage you from playing at all. 

To the Moon [PC] – The interactive elements of To the Moon exist solely in service of pushing you through its story, but it’s a story very much worth pushing through. 

Continue reading